Latest Oculus SDK is now implemented and the user is able to walk around the apartment for the first time.
There is still a lot to do to optimize the VR experience and avoid framerate drops but some assets have already a really immersive aspect.
Sofa UVs were not perfect and lighting artefact appeared at several places.
This is now fixed and emmissive materials are now working correctly too.
Otherwise, the sofa is not the final one. A more accurate mesh and substance materials will take place.
Each object is now correctly uvmapped and lots of light artefacts are gone.
The whole project is using 5 lightmaps (4096×4096, Directional) in total, much better than 16 (2048×2048) from the previous bakings.