At last I can show you some progress on the VR implementation of the scene. I’m now working on interactions with objects like glasses, bottles, gun, … Rachael still needs to be finetuned (textures, animations) but she already offers some presence in the apartment. I added a small script on the “look behavior” so she can focus on you when you stick around her. Sometimes it’s possible to see the little red glares in her eyes 😉
Thanks again to HTC, especially Alvin Graylin, for their help. The Vive headset is the perfect tool for this experience!
Thanks to Denis Tassin for his help on the piano algorithm (one sound per octave seems to be good enough indeed).
Sorry for this 720p capture. My current rig cannot handle VR smoothly when recording it in full HD in the same time.